Though the Prime Evils are no more, everyone fears for the future.
The resulting explosion causes Mount Arreat to erupt, destroying the homeland of the Barbarians, and causing some damage to a nearby keep. Tyrael, after allowing the hero to reach safety, proceeds to destroy the Worldstone. This would allow the hordes of Hell to spill forth into the mortal realm unhindered. The stone now drains the world's energies, weakening the boundaries between Sanctuary and the Burning Hells. Tyrael appears, informing the player that Baal, although defeated, succeeded in corrupting the Worldstone. The melee inside the Worldstone Chamber ends in Baal fleeing inside the heart of Arreat itself, where the player battles the Lord of Destruction ending the reign of the Prime Evils over Sanctuary. Taking a cue from his fallen brother, he summons his finest Warriors from beneath Hell. The Ancients allow the player rightful passage to the Worldstone Chamber.īut Baal was already inside the chamber waiting for the player. After a great fight, the Ancients are bested and the hero proves himself worthy. The player follows Baal and meets the Ancients, spirits of the Nephalem. Baal already has it and rushes towards the Summit. After finding Nihlathak and defeating him, the player searches his lair for the Relic, but does not find it. So, the player follows him, trying to stop the traitor from dooming the world. Baal was to meet Nihlathak at his temple. There Baal hopes to corrupt the blessed Worldstone, an act that would utterly doom all of Sanctuary. But in doing so, Nihlathak has allowed Baal to pass into the Worldstone Keep unhindered.
Anya is rescued but Nihlathak goes missing.Īnya explains Nihlathak's real plans to give Baal the Relic of the Ancients to spare Harrogath. The player follows Malah's clues to the Crystalline Passage, where he finds Anya trapped in a prison of ice. And she feels that Nihlathak is responsible for her disappearance. As news of the player's exploits spreads, Malah requests the player to aid her in something that was prodding her mind, the daughter of the Head of the Council of Elders, Anya had disappeared. The player is successful in rescuing the captive Barbarian Warriors and the player earns Qual-Kehk's trust, who allows some of his men to aid the player in his quest. Soon, the player finds that the very fortifications that the Barbarians built to hold the demons at bay are being used against the Barbarians themselves by the Legion. He sends the player out in the Frigid Highlands to rescue some of the Barbarians who have been held captive by Baal's forces. Qual-Kehk warms up to the player but still wants him to prove his worth. Larzuk the Blacksmith offers to socket one of the player's items as a reward, a service not normally given to anyone. Initially, no one except Malah, believed the player to be of any use in the ensuing conflict against Baal's Demonic Legions other than being cannon fodder for the Barbarians, especially the last surviving member of the doomed Council of Elders, Nihlathak.īut the player quickly proves his worth when he bests one of Baal's strongest generals, Shenk the Overseer, in combat, finishing the Siege on Harrogath quest. It is named after the Prime Evil Baal, the Lord of Destruction, whose trail the player follows to the Barbarian lands of the Northern Steppes.Īfter going through the portal that Tyrael opens after Diablo's defeat in the Chaos Sanctuary, the player arrives in Harrogath, the Last Bastion of Order on the slopes of Mount Arreat, in Malah's own words. Lord of Destruction is the fifth and climactic act in Diablo II, added when installing the Diablo II: Lord of Destruction expansion.